Build vivid effects with shader code.
shader programming
Guides the creation of custom Three.js visual effects with GLSL shaders, uniforms, and material extensions.
When to use it
Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
It changes how the agent creates custom visual effects, modifies vertices, writes fragment shaders, and extends built-in materials.
What you provide
No additional actions listed in the analysis.
The three package must be available for importing Three.js and creating ShaderMaterial instances.