Build reliable 2D and 3D physics interactions.
game physics
Guides the setup and troubleshooting of 2D and 3D physics bodies, collisions, overlap detection, forces, and raycasts.
When to use it
Use when choosing physics bodies, configuring collision layers and masks, detecting overlaps, applying forces or impulses, or casting rays.
It changes how the agent selects and configures physics bodies, collision detection, forces, and raycasts in a Godot project.
What you provide
No additional actions listed in the analysis.
No setup requirements listed in the analysis.