Lightlines
Catalogue
Sign in
By gamedev-skills

godot-physics

gamedev-skills

Build reliable 2D and 3D physics interactions.

game physics

What it does

Guides the setup and troubleshooting of 2D and 3D physics bodies, collisions, overlap detection, forces, and raycasts.

When to use it

Use when choosing physics bodies, configuring collision layers and masks, detecting overlaps, applying forces or impulses, or casting rays.

How to use it

It changes how the agent selects and configures physics bodies, collision detection, forces, and raycasts in a Godot project.

What you provide

  • An existing project

Access · 0

No additional actions listed in the analysis.

What you need · 0

No setup requirements listed in the analysis.


About this skill

Visibility
Public
Repository
gamedev-skills/awesome-gamedev-agent-skills
Created
Oct 8, 2026
Updated
Oct 8, 2026
Files
2