Build reusable, Inspector-editable game data.
game development
Structures game data as reusable, Inspector-editable resources that can be loaded, saved, instanced, and duplicated.
When to use it
Use when modeling game data, authoring .tres files, or loading and saving custom resources.
It changes how the agent models, loads, mutates, and saves game data in a Godot project.
What you provide
This skill
user://config.tres
Saves config in app data
The guidance targets Godot 4.7.