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By majidmanzarpour

threejs-gameplay-systems

majidmanzarpour

Turn a browser-game idea into a playable, tuned loop.

browser game development

What it does

Builds and iterates playable Three.js browser-game systems, including core loops, levels, encounters, physics, controls, and game feel.

When to use it

Use it for playable prototypes, Three.js project setups, gameplay and level design, encounters, difficulty tuning, and game feel.

How to use it

Give it a browser-game goal; it creates or evolves a playable game loop in the project.


Access · 0

No additional actions listed in the analysis.

Good to know

  • starts one helper agent per item, so the count depends on the work

What you need · 9

Python 3 runs the starter-project generator.

Node runs the generated canvas-inspection script.

TypeScript is part of the prescribed game stack.

Vite is part of the prescribed game stack.


About this skill

Visibility
Public
Repository
majidmanzarpour/threejs-game-skills
Created
Oct 8, 2026
Updated
Oct 8, 2026
Files
33