Build richer 2D levels with connected tiles.
2D level design
Build and edit tile-based 2D levels in Godot 4.7 using TileMapLayer and TileSet features.
When to use it
Use it for tile-grid 2D level design, TileSet configuration, tile scripting, or TileMap-to-TileMapLayer migration.
It changes how the agent builds and edits Godot tile-based levels, including TileMapLayer setup, TileSet data, painting, terrain connections, and runtime cell operations.
What you provide
No additional actions listed in the analysis.
Godot 4.7 is required because the workflow targets its TileMapLayer-based tilemap system.