Control Unity projects, Editors, builds, and tests.
game development
Controls Unity Editors and projects, including scenes, assets, builds, tests, licensing, and version control.
When to use it
Use when asked to manage Unity Editors, licenses, projects, version control, builds, tests, MCP configuration, or Unity commands.
Give it a Unity Editor or project request; it performs the requested work through the Unity CLI.
This skill
Unity licensing
Activates your Unity license
GitHub
Creates a GitHub repository
GitLab
Creates a GitLab repository
Unity Version Control
Creates a UVCS repository
A running Unity Editor enables live editing of scenes, GameObjects, and assets.
Live Editor control requires the project's com.unity.pipeline package and Unity 6.0 or later.
The cm client is required for Unity Version Control passthrough commands.
Git LFS supports source control for asset-heavy games.