Lightlines
By zate

godot-ui

zate

Build responsive game interfaces with proven UI patterns.

game UI design

What it does

Guides the creation and styling of responsive Godot interfaces using Control nodes, themes, layouts, and common game UI patterns.

When to use it

Use for creating or improving Godot menus, HUDs, inventory, dialogue, styling, responsive layouts, navigation, animation, or UI performance.

How to use it

Give it a Godot UI goal; it creates UI scenes, builds Control node hierarchies, and writes associated GDScript in the project.

Uses


Access · 0

No additional actions listed in the analysis.

What you need · 1

Requires connected Godot MCP tools to create scenes, add nodes, save scenes, and load UI assets.


About this skill

Visibility
Public
Repository
zate/cc-godot
Created
Oct 8, 2026
Updated
Oct 8, 2026
Files
1