Public Agent Skills by gamedev-skills on Lightlines.
Guides implementation of bus mixing, ducking, adaptive music, SFX variation, and beat synchronization.
Designs decoupled NPC decision, steering, and pathfinding systems using engine-neutral algorithms.
Adds satisfying, proportional audio-visual feedback to existing game mechanics without changing their underlying simulation.
Builds responsive, device-navigable game HUDs, menus, and overlays with event-driven state updates.
Guides writing, debugging, and migrating idiomatic, statically typed GDScript for Godot 4.7.
Structures Godot projects with reusable scenes, runtime instancing, safe node access, and autoload singletons.
Guides the setup and troubleshooting of 2D and 3D physics bodies, collisions, overlap detection, forces, and raycasts.
Structures game data as reusable, Inspector-editable resources that can be loaded, saved, instanced, and duplicated.
Build and edit tile-based 2D levels in Godot 4.7 using TileMapLayer and TileSet features.
Builds playable, engine-neutral levels through player metrics, blockouts, pacing, gating, encounters, playtesting, and iteration.
Build a playable mechanic prototype and reach a keep, kill, or refactor decision.
Routes game-development requests to the smallest applicable specialized skill set before work begins.