Lightlines
By gamedev-skills

godot-tilemap

gamedev-skills

Build richer 2D levels with connected tiles.

2D level design

What it does

Build and edit tile-based 2D levels in Godot 4.7 using TileMapLayer and TileSet features.

When to use it

Use it for tile-grid 2D level design, TileSet configuration, tile scripting, or TileMap-to-TileMapLayer migration.

How to use it

It changes how the agent builds and edits Godot tile-based levels, including TileMapLayer setup, TileSet data, painting, terrain connections, and runtime cell operations.

What you provide

  • An existing project

Access · 0

No additional actions listed in the analysis.

What you need · 1

Godot 4.7 is required because the workflow targets its TileMapLayer-based tilemap system.


About this skill

Visibility
Public
Repository
gamedev-skills/awesome-gamedev-agent-skills
Created
Oct 8, 2026
Updated
Oct 8, 2026
Files
2