Public Agent Skills by unity-technologies on Lightlines.
Routes Unity Audio Sources into suitable existing mixer groups after classifying what each source plays.
Builds backend and live-ops features for live games using Unity Gaming Services.
Migrates, plans, validates, and troubleshoots Unity projects moving from the Built-in Render Pipeline to URP.
Creates a running, version-controlled Unity project from a confirmed game concept, platform plan, and visual baseline.
Routes Unity UI requests to the appropriate framework skill and answers UI comparison questions.
Generates or updates legacy Unity IMGUI editor scripts, including editor windows, custom inspectors, property drawers, and debug overlays.
Analyzes, edits, and generates Canvas-based Unity uGUI hierarchies.
Controls Unity Editors and projects, including scenes, assets, builds, tests, licensing, and version control.
Manages Unity packages headlessly through the Package Manager Client API, including discovery, installation, removal, and upgrades.