Make your three.js scenes respond to touch and clicks.
Guides implementation of object picking, camera navigation, and interactive manipulation in three.js scenes.
When to use it
Use when handling mouse, touch, or keyboard input, detecting clicks on 3D objects, adding camera controls, or making scene objects interactive.
It changes how the agent implements input handling, object picking, and camera controls in a three.js project.
What you provide
The guide targets three.js r186; its examples use WebGLRenderer, with a separate WebGPURenderer section.
No additional actions listed.