Load 3D models and textures correctly in three.js.
Guides implementation of three.js asset loading so models, textures, and environment maps render correctly and release their resources.
When to use it
Use when loading 3D models, textures, or environment maps, or managing loading progress with WebGL or WebGPU.
It changes how the agent implements asset loading, progress tracking, caching, cloning, and resource disposal in a three.js project.
What you provide
The examples use the three package and target three.js r186.
No additional actions listed.