Lightlines
By roble3

atlas-uv-fitting

roble3566 installs

Fit texture packs to your Blender model parts.

What it does

Fits texture-atlas regions to individual Blender model parts and validates the textured result before export.

When to use it

Use for texture-atlas region detection, per-part or front-projected UV mapping, decal and lightmap handling, and validation against source templates.

How to use it

Give it a Blender model and texture atlases; it fits the textures to model parts and renders validation before export.

What you provide

  • Your files

Uses

Latest review

What you need · 5

Requires a Blender MCP backend for Blender operations; prefer the official backend for shared capabilities and retain the selected backend throughout the task.

The required atlas-region detector runs with Python 3.

The atlas-region detector imports cv2 to read images and detect candidate regions.

The atlas-region detector imports numpy.


Access · 0

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