Make your textures fit Blender meshes correctly.
Prepares Blender meshes with aligned textures, decals, and baked maps for glTF/GLB export.
When to use it
Use for Blender texture mapping, UVs, atlases, decals, baking, lightmaps, or texture-fit problems.
Give it a Blender asset and a texturing request; it prepares and validates the asset's texture mapping and export-ready materials.
What you provide
Requires Blender to perform the mesh, material, and baking operations.
Requires the MCP backend reference from text-to-blender before the first Blender call; it does not instruct invoking that skill.
Requires this coverage check for closed or extruded assets to verify front, back, and sidewall coverage separately.
No additional actions listed.