Lightlines
By roble3

blender-uv-texturing

roble3809 installs

Make your textures fit Blender meshes correctly.

What it does

Prepares Blender meshes with aligned textures, decals, and baked maps for glTF/GLB export.

When to use it

Use for Blender texture mapping, UVs, atlases, decals, baking, lightmaps, or texture-fit problems.

How to use it

Give it a Blender asset and a texturing request; it prepares and validates the asset's texture mapping and export-ready materials.

What you provide

  • An existing project

Uses

Latest review

What you need · 3

Requires Blender to perform the mesh, material, and baking operations.

Requires the MCP backend reference from text-to-blender before the first Blender call; it does not instruct invoking that skill.

Requires this coverage check for closed or extruded assets to verify front, back, and sidewall coverage separately.


Access · 0

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