Lightlines
By roble3

closed-surface-uv-coverage

roble3552 installs

Texture your Blender model from every angle.

What it does

Guides complete front, back, and side texture coverage for closed Blender assets.

When to use it

Use after geometry is locked and before final material, look, or animation acceptance.

How to use it

Give it a closed Blender asset; it audits and fixes surface coverage, validates turntable views, and produces a coverage report.

What you provide

  • An existing project

Latest review

What you need · 2

The audit script must run inside Blender's Python environment.

Requires reading the MCP backend reference in text-to-blender before the first Blender call; it does not instruct running that skill's workflow.


Access · 0

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