novel-game
modelstudioai
Turn your story into a game with branching endings.
Game development
337 Skills
Showing Skills in Games.novel-game
modelstudioai
Turn your story into a game with branching endings.
Game development
brainstorm
donchitos
Shape your game idea into a build-ready brief.
Game design
godot-2d-physics
thedivergentai
Build reliable collisions for your Godot 2D game.
Game development
game-research-websearch
rehan-remade
Find game modding answers, even on dead forums.
Game modding research
godot-ui-containers
thedivergentai
Godot menus that adapt to changing window sizes.
Game UI development
godot-signal-architecture
thedivergentai
Keep your Godot nodes loosely connected.
Game architecture
spritecook-use-dual-grid-tilesets
spritecook
Render game terrain from SpriteCook tilesets.
Game development
godot-input-handling
thedivergentai
Responsive Godot controls across input devices.
Game development
spritecook-use-assets-in-godot
spritecook
Turn SpriteCook spritesheets into Godot animations.
Game development
godot-audio-systems
thedivergentai
Smoother music and sound for your Godot game.
Game audio
art-bible
donchitos
A clear visual direction for your game's art.
Game art direction
godot-procedural-generation
thedivergentai
Build replayable game worlds without frame spikes.
Game development
godot-combat-system
thedivergentai
Build game combat with reusable components.
Game development
godot-project-foundations
thedivergentai
Keep your Godot project organized by feature.
Game development
godot-resource-data-patterns
thedivergentai
Build Godot game data without shared-state bugs.
Game development
fivem-dev
melihbozkurt10
Build FiveM resources with verified API docs.
Game development
godot-state-machine-advanced
thedivergentai
Build game behaviors that pause and resume.
Game AI
team-narrative
donchitos
Game dialogue and lore that fit your world's canon.
Game narrative design
game-design-core
omer-metin
Make your game's core loop worth coming back to.
Game design
godot-performance-optimization
thedivergentai
Smoother Godot games, guided by profiler data.
Game performance
pixel-art
omer-metin
Readable pixel art for your retro-style games.
Game art
design-review
donchitos
Find gaps in game designs before programmers start.
Game design
cli-anything-slay-the-spire-ii
hkuds
Control Slay the Spire 2 from the command line.
Game automation
spritecook-use-presets
spritecook
Create matching game assets with saved presets.
Game asset creation
Godot, Unity and web engines have the most Skills, and MapleStory Worlds has a full set of its own. Each Skill names its engine in its description.
Building a game is a long run of small changes. Guidance Skills stay with the agent through all of them and keep each change consistent with the engine's patterns.
Yes. Game testing and gameplay analytics Skills check builds, catch regressions and read how players actually move through the game.