Build 3D shapes and custom meshes in three.js.
Guides the creation of three.js shapes, 3D text, custom meshes, and efficiently repeated geometry.
When to use it
Use when building 3D shapes or text, custom vertex data, custom meshes, instanced meshes, or point clouds.
It changes how the agent creates and shapes three.js geometry in the project.
What you provide
The guide is about three.js and targets r186; its examples use WebGLRenderer, with a separate WebGPURenderer section.
No additional actions listed.