Better lights and shadows for three.js scenes.
Guides the implementation and tuning of three.js lighting, shadows, and environment illumination.
When to use it
Use when adding or tuning lights, fixing shadow acne, configuring image-based lighting, or dimming an environment map.
It changes how the agent implements and tunes lighting, shadows, and environment maps in a three.js project.
What you provide
The guide targets three.js r186, using WebGLRenderer for its main examples and WebGPURenderer in the WebGPU and TSL section.
No additional actions listed.