Build game audio that reacts, balances, and stays in sync.
Guides implementation of bus mixing, ducking, adaptive music, SFX variation, and beat synchronization.
When to use it
Use when designing audio buses, group effects, ducking, adaptive music, varied sound effects, or beat-synced events.
It changes how the agent implements and verifies mixing, sound effects, adaptive music, and beat synchronization in a game project.
What you provide
Headphones are required for the instructed real-output listening check.
Speakers are required for the instructed real-output listening check.
No additional actions listed.