Godot game audio that keeps time with the beat.
Guides implementation of sound playback, audio mixing, and beat-synchronized gameplay in Godot projects.
When to use it
Use when implementing sound effects or music, bus routing, volume and mute controls, bus effects, positional audio, or music-synchronized events.
It changes how the agent implements audio playback, routing, volume controls, and rhythm timing in a Godot project.
What you provide
Targets the Godot 4.7 engine.
No additional actions listed.