Build Lua games with steady movement and menus.
Guides the creation and debugging of Lua games with frame-rate-independent movement, input handling, and screen states.
When to use it
Use when starting a LÖVE game or fixing its core loop, movement speed, input handling, or screen switching.
It changes how the agent structures and debugs a LÖVE game, organizing callbacks, movement, input, and screen states in the project.
What you provide
Requires the love command to launch the project and visually verify its window, movement, and input.
No additional actions listed.