Build grid puzzles with moves you can undo.
Guides the implementation of grid-based puzzle games with deterministic move resolution, exact undo, and solvable levels.
When to use it
Use for discrete-board puzzles governed by move-resolution rules, or when designing cascades, undo, level progression, and solvability.
It changes how the agent implements board-based puzzle games by separating board logic from visuals and enforcing deterministic resolution and undo.
What you provide
No setup requirements listed.
No additional actions listed.