Secure your Roblox game's client-server messages.
Guides the creation and hardening of Roblox client/server protocols with server-authoritative state and validated client requests.
When to use it
Use when designing, implementing, debugging, or securing Roblox communication, including untrusted client values, request spam, missing streamed objects, and desynchronization.
It changes how the agent designs, implements, secures, and tests Roblox client/server communication in the project.
What you provide
Requires Studio to exercise the required Server & Clients test matrix and use a Studio-only harness or Command Bar fixture for malformed calls.
No additional actions listed.