Smooth character movement and layered actions in Unity.
Guides the agent in configuring character animation with Unity Animator Controllers, including blended movement, animation layers, and humanoid IK.
When to use it
Use when connecting animation clips into state machines, driving animation through script parameters, blending movement, layering actions, or adding humanoid IK.
It changes how the agent configures and scripts character animation in a Unity project, using controller parameters, blend trees, layers, and Play-mode verification.
What you provide
Targets Unity 6.3 LTS (6000.3); the workflow uses the editor's Animator window during Play mode to verify animation behavior.
No additional actions listed.