Build browser games in two or three dimensions.
Guides the creation of browser games and game engines with starter templates and development workflows.
When to use it
Use when creating web games or implementing their game loops, physics, collision detection, rendering, controls, audio, or multiplayer features.
Give it a browser game to build; it creates game project files using the supplied templates and development workflows.
Requires a modern web browser with Canvas/WebGL support to run the games.
Optionally enables build tooling and local development servers.
No additional actions listed.