Create assets in Layer with costs checked before each run.
Generate and edit game and entertainment assets through Layer, with model selection, cost estimates, and generation tracking.
When to use it
Use for Layer asset generation and editing, model selection, pricing, reference uploads, trained styles, polling, and generation-error recovery.
Give it an asset-generation request; it selects a model, estimates the cost, runs the generation, and returns asset URLs.
Requires a connection to Layer's MCP server over streamable HTTP with OAuth.
Requires access to a Layer workspace, which is billed in Creative Units and identified for tool calls.
Routes still-image generation and prompt refinement here; unattended work can proceed from tool schemas if this skill is missing.
This skill
Layer
Starts Layer generation jobs
Sends references and spends credits (irreversible)