Turn your concept into a game-ready 3D asset.
Creates and refines 3D assets through mesh generation, remeshing, retexturing, rigging, and animation on Layer.
When to use it
Use when producing 3D assets with Layer or choosing topology, polygon budgets, and PBR textures.
Give it a description or an existing asset to transform; it produces a 3D asset on Layer through separate processing runs.
Delegates the run loop and spending gate to layer; if it is missing, asks the user to install it or proceeds unattended from tool schemas while flagging the gap.
This skill
Layer
Starts paid 3D generation runs (irreversible)
Sends asset inputs to Layer