Replace your game's basic shapes with 3D models.
Replaces primitive shapes in Three.js games with animated characters and detailed 3D scenery.
When to use it
Use when a Three.js game needs real 3D models instead of primitive shapes, not for 2D art or gameplay changes.
Give it a Three.js game; it replaces primitive shapes with animated character models and GLB world objects.
What you provide
Requires an existing Three.js game; the audit checks package.json to confirm it is not a Phaser game.
Uses Node.js to run the model-generation script; no runtime version is specified.
Instructs the agent to load this skill first for the model pipeline, AssetLoader pattern, and integration guidance.
This skill
Meshy AI
Sends model prompts to Meshy