Game monsters that fit your combat system.
Builds and validates rigged game monsters against a shared gameplay and combat contract.
When to use it
Use when building, integrating, auditing, or refactoring monsters, including their rigs, combat states, runtime adapters, and shared-system conformance.
Give it a monster-building or refactoring request in a game project; it implements the shared runtime contract and reports conformance.
What you provide
The skill covers rigged monster development for Three.js and web action games.
No additional actions listed.