Pointer trails with even spacing at any speed.
Creates pointer-driven particle trails with consistent spacing by distributing particles along each movement segment and recycling a fixed GPU pool.
When to use it
Use when individual particles should respond to cursor or touch gestures while maintaining consistent spacing at different movement speeds.
Give it a particle-trail request for your project; it implements a cursor or touch effect with distance-based emission and a recycled GPU particle pool.
What you provide
No setup requirements listed.
No additional actions listed.