Lightlines
By thedivergentai

godot-particles

thedivergentai567 installs

Reliable bursts and smooth trails in Godot.

What it does

Guides the implementation of reusable Godot visual effects with reliable particle lifecycles, trails, and distance-based processing.

When to use it

Use when creating visual effects, environmental effects, or visual feedback.

How to use it

It changes how the agent implements particle effects by selecting the matching scripts and applying lifecycle, coordinate-space, and performance rules.

What you provide

  • An existing project

Uses

Latest review

What you need · 5

Uses Godot particle APIs; for physics-parented 2D trails in Godot 4.3, it directs the agent to use CPUParticles2D.

Listed as a prerequisite for scene, resource, and import basics before packing visual-effect prefabs and gradient materials.

Listed as a prerequisite for typed particle APIs, finished handlers, and safe restart and await patterns used by pools and burst spawners.


Access · 1

This skill

Godot documentation

Read

Reads Godot API documentation