Reliable bursts and smooth trails in Godot.
Guides the implementation of reusable Godot visual effects with reliable particle lifecycles, trails, and distance-based processing.
When to use it
Use when creating visual effects, environmental effects, or visual feedback.
It changes how the agent implements particle effects by selecting the matching scripts and applying lifecycle, coordinate-space, and performance rules.
What you provide
Uses Godot particle APIs; for physics-parented 2D trails in Godot 4.3, it directs the agent to use CPUParticles2D.
Listed as a prerequisite for scene, resource, and import basics before packing visual-effect prefabs and gradient materials.
Listed as a prerequisite for typed particle APIs, finished handlers, and safe restart and await patterns used by pools and burst spawners.
This skill
Godot documentation
Reads Godot API documentation