Readable combat effects for Three.js games.
Guides the creation of readable Three.js game effects with performance limits and reduced-motion alternatives.
When to use it
Use when developing combat feedback, particles, shaders, telegraphs, quality tiers, or reduced-motion alternatives.
It changes how the agent specifies and implements game effects by requiring gameplay meaning, resource limits, cleanup rules, and reduced-motion equivalents.
What you provide
The guidance is for game effects implemented with Three.js.
No additional actions listed.