Lightlines
By gamedev-skills

godot-physics

gamedev-skills3.4k installs

Build reliable 2D and 3D physics interactions.

What it does

Guides the setup and troubleshooting of 2D and 3D physics bodies, collisions, overlap detection, forces, and raycasts.

When to use it

Use when choosing physics bodies, configuring collision layers and masks, detecting overlaps, applying forces or impulses, or casting rays.

How to use it

It changes how the agent selects and configures physics bodies, collision detection, forces, and raycasts in a Godot project.

What you provide

  • An existing project

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