Lightlines
By thedivergentai

godot-characterbody-2d

thedivergentai498 installs

Make your Godot characters move responsively.

What it does

Guides the implementation of responsive 2D player, NPC, and enemy movement with platformer and top-down controller patterns.

When to use it

Use when implementing feel-driven movement for players, NPCs, or enemies with CharacterBody2D.

How to use it

It changes how the agent implements character movement by starting with the bundled foundation controller and adding specialized movement scripts afterward.

What you provide

  • An existing project

Uses

Latest review

What you need · 4

Listed as a prerequisite for setting gravity, physics tick rate, and 2D layer names before tuning character movement.

Listed as a prerequisite for the typed physics processing, timers, and movement conventions underlying the scripts.

Listed as a prerequisite for collision layers, masks, one-way shapes, and physics-query conventions.


Access · 1

This skill

Godot documentation

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Consults Godot API documentation