Build a 2D platformer with jumps that feel right.
Guides the construction and tuning of a 2D platformer with responsive jumping, levels, hazards, and goals.
When to use it
Use when building a side-scrolling or single-screen platformer, or improving jumps that feel floaty, unresponsive, or unfair.
Give it a platformer to build or a jump controller to tune; it implements the game systems or jump-feel improvements.
What you provide
Uses this skill for the controller body in Godot; other engines use their own movement skills, and an installation requirement is unstated.
Uses this skill for Godot level geometry; an installation requirement is unstated.
Hands off level layout, pacing, and teaching order to this skill; whether it is required to complete the workflow is unstated.
Uses this skill for timestep, continuous collision detection, and physics stability; whether it is required to complete the workflow is unstated.
No additional actions listed.