Build Godot levels that go beyond the greybox.
Guides the creation of modular 3D levels with collision, baked geometry, and visibility optimizations.
When to use it
Use when building 3D levels, modular tilesets, or BSP-style geometry.
It changes how the agent builds 3D levels by prescribing MeshLibrary collision checks, GridMap navigation baking, and conversion of CSG prototypes to static geometry.
What you provide
Uses the Godot editor to bake CSG prototypes into static meshes.
Routes sky, fog, and WorldEnvironment work to this peer skill because those topics are out of scope; installation requirements are unstated.
Routes large open-world scene streaming to this peer skill; installation requirements are unstated.
This skill
Godot documentation
Reads Godot API documentation