Lightlines
By gamedev-skills

roguelike

gamedev-skills3.6k installs

Build a dungeon crawler that changes every run.

What it does

Guides creation of turn-based dungeon crawlers with procedural levels, field of view, and permadeath.

When to use it

Use when building turn-based, grid-based dungeon crawlers with regenerated runs, or designing procedural dungeons, visibility, permadeath, and loot tables.

How to use it

It changes how the agent builds dungeon crawlers by defining the run loop and composing generation, map, persistence, and enemy systems.

What you provide

  • An existing project

Latest review

What you need · 8

Routes noise, seeded randomness, and dungeon-generation algorithms to this skill; whether installation is required to complete the workflow is unstated.

Routes grid rendering to this skill on the Godot path, as an alternative to unity-tilemap-2d; installation requirements are unstated.

Routes grid rendering to this skill on the Unity path, as an alternative to godot-tilemap; installation requirements are unstated.

Routes monster decision-making to this skill; whether installation is required to complete the workflow is unstated.


Access · 0

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