Build a dungeon crawler that changes every run.
Guides creation of turn-based dungeon crawlers with procedural levels, field of view, and permadeath.
When to use it
Use when building turn-based, grid-based dungeon crawlers with regenerated runs, or designing procedural dungeons, visibility, permadeath, and loot tables.
It changes how the agent builds dungeon crawlers by defining the run loop and composing generation, map, persistence, and enemy systems.
What you provide
Routes noise, seeded randomness, and dungeon-generation algorithms to this skill; whether installation is required to complete the workflow is unstated.
Routes grid rendering to this skill on the Godot path, as an alternative to unity-tilemap-2d; installation requirements are unstated.
Routes grid rendering to this skill on the Unity path, as an alternative to godot-tilemap; installation requirements are unstated.
Routes monster decision-making to this skill; whether installation is required to complete the workflow is unstated.
No additional actions listed.