Build Godot games with clearer architecture.
Guides agents in building and improving Godot games and applications through architecture rules, task-specific workflows, and diagnostic guidance.
When to use it
Use when starting a Godot project, designing systems, diagnosing performance or physics problems, implementing multiplayer, or adapting projects across platforms.
It changes how the agent develops Godot projects by selecting task-specific reference chains and applying architecture, implementation, and verification rules.
What you provide
The development guidance targets Godot 4.7+.
Python runs the bundled scene-building utilities used in the scaffolding workflow.
Pillow enables the bundled image-capture utilities for the visual QA workflow.
This skill
screen
Captures your screen for review