Typed game scripts that fit the engine lifecycle.
Guides writing, debugging, and migrating idiomatic, statically typed GDScript for Godot 4.7.
When to use it
Use when writing or fixing GDScript files or porting scripts from Godot 3.x to 4.x.
It changes how the agent writes, fixes, debugs, and migrates GDScript in a Godot project.
What you provide
Godot 4.7 is needed to run the project and inspect errors in its Debugger panel.
No additional actions listed.