Build replayable game worlds without frame spikes.
Guides the implementation of reproducible procedural game content using isolated random seeds, background generation, and main-thread scene updates.
When to use it
Use when creating roguelikes, sandbox games, or dynamic content.
It changes how the agent implements procedural generators, requiring isolated seeds, off-thread computation, and main-thread scene updates.
What you provide
The generators use Godot runtime APIs, including RandomNumberGenerator, WorkerThreadPool, and NavigationRegion.
Listed as a prerequisite for scene, resource, and import basics before generators produce maps or meshes.
Listed as a prerequisite for typed arrays, deferred calls, and worker task patterns used across the generator scripts.
This skill
Godot documentation
Reads Godot API documentation