Build procedural worlds and meshes in Unreal Engine.
Guides implementation of procedurally generated worlds and geometry in Unreal Engine using current APIs and deterministic generation.
When to use it
Use when generating world content or geometry procedurally in Unreal Engine, including PCG graphs, custom nodes, runtime meshes, instancing, and seeded noise.
It changes how the agent implements procedural generation in the project by directing it to relevant APIs and coding rules.
What you provide
Targets Unreal Engine 5.8; the API guidance is written for that engine version.
No additional actions listed.