Robust C++ code for your Unreal Engine game.
Guides Unreal Engine C++ development to produce robust, performant code that follows the engine's conventions.
When to use it
Use when developing Unreal Engine 5.x C++ code, optimizing performance, debugging garbage collection, exposing functionality to Blueprints, or managing asset references.
It changes how the agent writes Unreal Engine C++ code by applying garbage collection, reflection, performance, and naming conventions.
What you provide
The guidance requires Unreal Engine 5.x with C++ code; Blueprint-only projects and earlier engine versions are excluded.
No additional actions listed.