Build Unreal Engine gameplay in the right classes.
Guides implementation and repair of Unreal Engine gameplay classes, including player spawning, match flow, level travel, and damage.
When to use it
Use when writing or fixing gameplay framework classes or their player join, spawning, match state, travel, and non-GAS damage flows.
It changes how the agent writes and fixes gameplay framework code in an Unreal Engine project.
What you provide
Targets Unreal Engine 5.8 and specifies Core, CoreUObject, and Engine as the project's Build.cs dependencies.
No additional actions listed.