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By gamedev-skills

unreal-cpp-gameplay

gamedev-skills3k installs

Unreal gameplay C++ that works with the editor.

What it does

Guides the creation of Unreal Engine gameplay C++ with reflected classes, components, and correct module dependencies.

When to use it

Use when creating gameplay classes, exposing properties or functions to the editor and Blueprints, configuring GameMode defaults, or adding module dependencies.

How to use it

It changes how the agent writes and verifies Unreal gameplay C++ in the project, prescribing reflection macros, component construction, and module dependencies.

What you provide

  • An existing project

Latest review

What you need · 1

Requires the Unreal Engine editor and compilation tooling to compile the gameplay code and check that classes and properties appear in the editor.


Access · 0

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