Unreal gameplay C++ that works with the editor.
Guides the creation of Unreal Engine gameplay C++ with reflected classes, components, and correct module dependencies.
When to use it
Use when creating gameplay classes, exposing properties or functions to the editor and Blueprints, configuring GameMode defaults, or adding module dependencies.
It changes how the agent writes and verifies Unreal gameplay C++ in the project, prescribing reflection macros, component construction, and module dependencies.
What you provide
Requires the Unreal Engine editor and compilation tooling to compile the gameplay code and check that classes and properties appear in the editor.
No additional actions listed.