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By quodsoler

ue-gameplay-abilities

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Build gameplay abilities with UE 5.8 guidance.

What it does

Guides implementation and debugging of C++ gameplay abilities, effects, attributes, and cues in UE projects.

When to use it

Use when implementing or debugging the Gameplay Ability System, including ability activation, cooldowns, costs, buffs, debuffs, and damage execution.

How to use it

It changes how the agent implements or debugs gameplay abilities in an existing project, using the request and codebase to select the relevant guidance.

What you provide

  • An existing project

Latest review

What you need · 1

Targets UE 5.8; the documented APIs are stated to be verified against its headers.


Access · 0

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