Build gameplay abilities with UE 5.8 guidance.
Guides implementation and debugging of C++ gameplay abilities, effects, attributes, and cues in UE projects.
When to use it
Use when implementing or debugging the Gameplay Ability System, including ability activation, cooldowns, costs, buffs, debuffs, and damage execution.
It changes how the agent implements or debugs gameplay abilities in an existing project, using the request and codebase to select the relevant guidance.
What you provide
Targets UE 5.8; the documented APIs are stated to be verified against its headers.
No additional actions listed.