Player controls for your Unreal C++ game.
Guides implementation of player controls and key rebinding in Unreal C++ using Enhanced Input.
When to use it
Use when implementing input actions, mapping contexts, triggers, modifiers, handler bindings, or runtime key rebinding.
It changes how the agent implements player input in an Unreal C++ project, directing it to the relevant APIs and implementation guidance.
What you provide
Targets Unreal Engine 5.8 and states that its API guidance was verified against that version's headers.
Uses the EnhancedInput plugin, which the instructions say is enabled by default in UE 5.8.
No additional actions listed.