Make Unity controls work across input devices.
Guides implementation of Unity player controls using action maps, input handlers, rebinding, and local multiplayer.
When to use it
Use when setting up player input, action maps, control schemes, or PlayerInput, or when the project already uses the Input System package or input-action assets.
It changes how the agent implements player input in a Unity project, guiding input settings, action assets, handlers, and verification.
What you provide
Targets Unity 6.3 LTS; Active Input Handling must be set to Input System Package (New) or Both.
Uses version 1.x of the Unity Input System package.
No additional actions listed.