Write Unreal Engine C++ with safer object lifetimes.
Guides the implementation of Unreal Engine C++ code using reflection, core types, object lifetime management, and subsystems.
When to use it
Use when writing Unreal Engine C++ involving reflection or core types, or when requests mention garbage collection, CDOs, smart pointers, or specifiers.
It changes how the agent writes Unreal Engine C++ by applying the relevant reference guidance to the request and codebase.
What you provide
The guidance targets Unreal Engine 5.8 and states that its APIs were verified against that version's headers.
No additional actions listed.