Lightlines
By quodsoler

ue-actor-component-architecture

quodsoler1.1k installs

Build UE actors with the right lifecycle hooks.

What it does

Guides the implementation and debugging of C++ actors and components with correct lifecycle, spawning, attachment, and ticking behavior.

When to use it

Use when writing or debugging AActor and UActorComponent C++, including lifecycle hooks, spawning, component attachment, ticking, interfaces, and pooling.

How to use it

It changes how the agent writes and debugs actor and component code in the project.

What you provide

  • An existing project

Latest review

What you need · 1

Targets UE 5.8; the game's Build.cs must include Core, CoreUObject, and Engine.


Access · 0

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