Build UE actors with the right lifecycle hooks.
Guides the implementation and debugging of C++ actors and components with correct lifecycle, spawning, attachment, and ticking behavior.
When to use it
Use when writing or debugging AActor and UActorComponent C++, including lifecycle hooks, spawning, component attachment, ticking, interfaces, and pooling.
It changes how the agent writes and debugs actor and component code in the project.
What you provide
Targets UE 5.8; the game's Build.cs must include Core, CoreUObject, and Engine.
No additional actions listed.