Lightlines
By gamedev-skills

unity-csharp-scripting

gamedev-skills3.5k installs

Keep your Unity gameplay scripts predictable.

What it does

Guides the creation and repair of Unity gameplay scripts with correct lifecycle callbacks, component access, serialization, and coroutines.

When to use it

Use when authoring or fixing MonoBehaviour scripts, including lifecycle callbacks, cached components, Inspector fields, and timed coroutine logic.

How to use it

It changes how the agent writes and verifies Unity gameplay scripts, prescribing lifecycle, component-caching, serialization, and coroutine practices.

What you provide

  • An existing project

Latest review

What you need · 2

Targets Unity 6.3 LTS (6000.3), with C# and .NET Standard 2.1, and requires Play mode verification in the Editor.

Requires Python 3.10+ to run the bundled read-only project checker; no additional Python packages are needed.


Access · 1

This skill

local file: packages

Read

Reads local package GUIDs