Keep your Unity gameplay scripts predictable.
Guides the creation and repair of Unity gameplay scripts with correct lifecycle callbacks, component access, serialization, and coroutines.
When to use it
Use when authoring or fixing MonoBehaviour scripts, including lifecycle callbacks, cached components, Inspector fields, and timed coroutine logic.
It changes how the agent writes and verifies Unity gameplay scripts, prescribing lifecycle, component-caching, serialization, and coroutine practices.
What you provide
Targets Unity 6.3 LTS (6000.3), with C# and .NET Standard 2.1, and requires Play mode verification in the Editor.
Requires Python 3.10+ to run the bundled read-only project checker; no additional Python packages are needed.
This skill
local file: packages
Reads local package GUIDs